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Question by kog513 · Jul 15, 2018 at 12:40 PM · timescalepause game

Game wont Unpause (Using Time.timeScale)

i'm a beginner take it easy on me . So the debug.log works once and never again , I mean the console Display : Paused 2 , unpaused 1 and it stays like that forever ... I tried adding a debug.log("Not working") in the FixedUpdate and it never displays after pausing the game .. One more question does the scripts freez by freezing time ? thx in advance . This is my code :

 void PauseGame(){
     if(Input.GetKeyDown(KeyCode.P))
     {
         GamePaused = !GamePaused;

         if (GamePaused) {
             Time.timeScale = 0.0f;
             Debug.Log ("Paused");
         } else {
             Debug.Log ("UnPaused");
             Time.timeScale = 1.0f;
         }
     } 
 }

}

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Answer by kog513 · Jul 15, 2018 at 12:58 PM

for anyway one having the same problem , I used my pausegame method in the Update function instead of FixedUpdate , and it works now , I think FixedUpdate works only if time scale is higher than 0 .. dont know will do more research about it .. thx anyway

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avatar image Kawalyn · Jul 15, 2018 at 01:37 PM 0
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In general you should only use FixedUpdate for physics calculations, you can savely use update for any other game mechanic.

avatar image kog513 Kawalyn · Jul 17, 2018 at 03:32 PM 0
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Yes I read about it , thanks mate ! , so lets suppose I wanted to add some slowing time effect or ability lets say , I mean like in prince of persia or other games .. $$anonymous$$y player's behaviors should all be physics indepandent and I should call them in Update() methode right ?

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