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Question by thz343 · Mar 30, 2013 at 08:40 AM · font sizegui label

How to change the size of a GUI text (in a script)?

I've got this section of my code here:

 void OnGUI(){

     GUI.Label(new Rect(20, 10, 50, 60),": " + collected + "/60");

 }

and i want to change the size of the GUI Label. I've tried changing the numbers but nothing seems to work. Please Help

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Answer by Gantar180 · Mar 30, 2013 at 10:45 AM

As far as I know, you can't change the size in code. However, you can adjust the size in the Inspector. You have to create a new style. Use this script:

 //Creates the new style. Name it whatever you want.
     public GUIStyle customGUI;
     
     void OnGUI() {
         //Draws the label. For the last argument, be sure to use the same name you used to create the style.
         GUI.Label(new Rect(10,10,500,300),"Hello, World!",customGUI);
     }

Once you have this added to a GameObject, look in the Inspector to adjust the settings. As for adjusting the label, the first two arguments of "Rect" is the x and y position of the text, and the next two are how large of an area the text is shown in.

Links:

http://docs.unity3d.com/Documentation/ScriptReference/GUIStyle.html http://docs.unity3d.com/Documentation/ScriptReference/GUI.Label.html

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avatar image latsushi · Oct 19, 2018 at 03:52 PM 0
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Thank you. This helped me :)

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Answer by Eric5h5 · Mar 30, 2013 at 02:50 PM

Make a GUIStyle, and change GUIStyle.fontSize.

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