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My game breaks when I load it from another scene (menu scene).
The scene in which the game is worked fine when I played it on its own, but when I use the "play" button (SceneManager.LoadSceneAsync) it loads the scene and some problems occur. The first problem is: Main camera gets slightly moved (bad). And once I maximize the scene my objects go a lot faster than they should... that renders my game unplayable. So I would really appreciate it if one of you smart fellas knew how to fix this since I wasn't able to find any solutions.
i feel like this might be something to do with having multiple instances carried over to the new scene and overlapping instances that are set in that scene. For example maybe you have a script that persists between scenes which adds force to the objects that move to fast every frame, but maybe another instance of that script exists in your scene thus creating double the force.. This is all speculation as you haven’t provided enough info to figure this out