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When to use pixel perfect camera in 2D?
Hi,
I'm new to Unity and I'm having a hard time getting when to use, and why, a pixel perfect camera (orthographic camera). I'm making a tilebased game with 64x64 PPU, with unitys new tool, tilemap. I believe that you need to set 8.4375 in camera-size if you want to have a pixel perfect camera when you use 64x64 tiles, but why?
And what PPU should I use when it's tilebased? does it depend on the art style?
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