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My collider that is tagged as a trigger is colliding with other colliders
I have a collider parented to my player that is slightly larger than the player so I can detect a collision before it happens to the player to fix a bug where the player will clip into the ceiling and ground when using the grappling hook. I set it as a trigger, but it is still colliding with the ground. How can I make this not happen?
Answer by SwedishDerp · Feb 26, 2018 at 07:45 AM
When it's set as a trigger it shouldn't have any collision properties.
Make sure you:
Are not editing in playmode because then it will revert to being a collider again
Have another instance of the collider by accident
Don't have a script that deactivates the trigger
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