Kinect joint position co-ordinates script
Hello everyone, I have recently started using Unity for a project. I am also reading C# tutorials. Though I don't have much time as I have to submit a project related to Kinect Xbox 360. For my project I need individual joint co-ordinates. I tried changing the SDK's package scripts (Skeleton Wrapper, Kinect Point Controller). With small luck I could save them in Vector3 but now whenever I call them in a new script, i get the NullReference error. I don't know what I am doing wrong.
A request: Can anyone guide me where in these scripts (of SDK's package for unity3d), do the script acquire joint position and how. Please. (or write me a script :D) Thanks in advance. :)
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