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Question by florivault · Feb 25, 2018 at 11:06 PM · mobiletouchtransform.translate

unity 3D mobile movement

Hello every body.

i have a problem, i wanted to translate 3D movement from PC to Mobile. firstable, i dont use any virtual joystick and canvas.

my character follow the delta position of my finger on the screen. it works well but it does not update every frame. i mean, my character move and stop in the direction of my finger.

i want my character move to the direction of my finger until i put my finger up.

here is my code :

void Update(){ Mouvement (); }

 void Mouvement(){

     if (Input.touchCount > 0 && Input.GetTouch (0).phase == TouchPhase.Moved) {
         Vector2 touchDeltaPosition = Input.GetTouch (0).deltaPosition;                                

         float moveHorizontal = speed * touchDeltaPosition.x;
         float moveVertical = speed * touchDeltaPosition.y;
     
         Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);

         transform.Translate(movement * speed * Time.deltaTime, Space.World);

         if (movement != Vector3.zero)
             transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(movement.normalized), 0.2f);
     }
 }
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