- Home /
How to mirror limb movement
So I'm trying to create an application which will be used with stroke victims, emulating the effects of a mirror box http://en.wikipedia.org/wiki/Mirror_box
I'm applying movement data to a character, but I want to ignore the right arm and have the left arm's movements be mirrored onto the right arm.
Each set of movement data comes in as a set of quaternion based rotations, which are applied to the relevant limb's transform.
How would I go about changing the left arm's quaternions to be rotated about the body so that they can be applied to the right?
Thanks for any help, Mitch
Your answer
Follow this Question
Related Questions
Limiting the X and Y of a rotation to 0 1 Answer
Controlling the rotation of nested objects 0 Answers
How to use rotations in 2D? 1 Answer
Please explain Quaternions! 7 Answers