Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SterlingStudios · Aug 16, 2014 at 02:42 PM · javascriptfindclosestlooting

Finding Closest Object is Destroy Both

Hi. I have made a looting script that works great until there is 2 pouches out. It destroys both instead of one. I just want it to destroy the closest one. Here is the code:

 #pragma strict
 
 var exp : GameObject;
 var lootBack : GameObject;
 var gold : GameObject;
 var destroy : boolean;
 var pouches : GameObject[];
 var theString : String;
 var theString2 : String;
 var goldGUI : GUIText;
 var expGUI : GUIText;
 var gold2 : int;
 var exp2 : int;
 var goldShower : GUIText;
 var expShower : GUIText;
 var goldIMG : GameObject;
 var expIMG : GameObject;
 var player : Transform;
 
 function Start () {
 
     lootBack = GameObject.Find("LootPouchHolder");
     exp = GameObject.Find("exp");
     gold = GameObject.Find("gold");
     pouches = GameObject.FindGameObjectsWithTag("Pouch");
     player = GameObject.FindWithTag("Player").transform;
 }
 
 function FixedUpdate () {
 
     theString = goldGUI.text;
     gold2 = int.Parse(theString);
 
     theString2 = expGUI.text;
     exp2 = int.Parse(theString2);
 }
 
 function OnMouseEnter () {
 
     guiText.color = Color.red;
 }
 
 function OnMouseExit () {
 
     guiText.color = Color.blue;
 }
 
 function OnMouseDown () {
 
     lootBack.guiTexture.enabled = false;
     exp.guiText.enabled = false;
     gold.guiText.enabled = false;
     guiText.enabled = false;
     goldIMG.guiTexture.enabled = false;
     expIMG.guiTexture.enabled = false;
     FindClosestEnemy();
     goldShower.SendMessage("GiveGold", gold2, SendMessageOptions.DontRequireReceiver);
     expShower.SendMessage("GiveExp", exp2, SendMessageOptions.DontRequireReceiver);
 }
 
 function FindClosestEnemy () : GameObject {
         //Find all game objects with tag Enemy
         var gos : GameObject[];
         gos = GameObject.FindGameObjectsWithTag("Pouch"); 
         var closest : GameObject; 
         var distance = Mathf.Infinity;
         var position2 = GameObject.Find("Player").transform.position;
         // Iterate through them and find the closest one
         for (var go : GameObject in gos)  { 
             var diff = (go.transform.position - position2);
             var curDistance = diff.sqrMagnitude; 
             if (curDistance <= distance) { 
                 closest = go; 
                 Destroy(closest.gameObject);
                 distance = curDistance; 
             }
         }
         
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by SterlingStudios · Aug 16, 2014 at 03:12 PM

Solved it. No idea what was wrong. Just kinda played with it until it worked :D. Here it is:

 #pragma strict
 
 var exp : GameObject;
 var lootBack : GameObject;
 var gold : GameObject;
 var destroy : boolean;
 var pouches : GameObject[];
 var theString : String;
 var theString2 : String;
 var goldGUI : GUIText;
 var expGUI : GUIText;
 var gold2 : int;
 var exp2 : int;
 var goldShower : GUIText;
 var expShower : GUIText;
 var goldIMG : GameObject;
 var expIMG : GameObject;
 var player : Transform;
 private var canDestroy : boolean = true;
 
 function Start () {
 
     lootBack = GameObject.Find("LootPouchHolder");
     exp = GameObject.Find("exp");
     gold = GameObject.Find("gold");
     pouches = GameObject.FindGameObjectsWithTag("Pouch");
     player = GameObject.FindWithTag("Player").transform;
 }
 
 function FixedUpdate () {
 
     theString = goldGUI.text;
     gold2 = int.Parse(theString);
 
     theString2 = expGUI.text;
     exp2 = int.Parse(theString2);
 }
 
 function OnMouseEnter () {
 
     guiText.color = Color.red;
 }
 
 function OnMouseExit () {
 
     guiText.color = Color.blue;
 }
 
 function OnMouseDown () {
 
     lootBack.guiTexture.enabled = false;
     exp.guiText.enabled = false;
     gold.guiText.enabled = false;
     guiText.enabled = false;
     goldIMG.guiTexture.enabled = false;
     expIMG.guiTexture.enabled = false;
     FindClosestEnemy();
     goldShower.SendMessage("GiveGold", gold2, SendMessageOptions.DontRequireReceiver);
     expShower.SendMessage("GiveExp", exp2, SendMessageOptions.DontRequireReceiver);
 }
 
 function FindClosestEnemy () : GameObject {
         //Find all game objects with tag Enemy
         var gos : GameObject[];
         gos = GameObject.FindGameObjectsWithTag("Pouch"); 
         var closest : GameObject; 
         var distance = 5;
         var position2 = GameObject.Find("Player").transform.position;
         // Iterate through them and find the closest one
         for (var go : GameObject in gos)  { 
             var diff = (go.transform.position - position2);
             var curDistance = diff.sqrMagnitude; 
             if (curDistance <= distance && canDestroy == true) { 
                 closest = go; 
                 Destroy(closest.gameObject);
                 distance = curDistance; 
             }
         }
         
     }
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Save Player Health and stats 1 Answer

How do I add gravity to my object, and how do I fix my network problem? 1 Answer

JavaScript Tutorials? 1 Answer

Access a GameObject through it's tag, using a string. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges