app store rejected my game ---> 64 bits devices crash... EXC_CRASH (SIGABRT)
i tested my game on 32 bits devices and works great (ipad 2, ipad 4, ipod touch 5, iphone 4s)...
then i submitted the game to APP STORE and got it rejected due to crash on start. And as I've read on crash report they tested my game 3 times on 64bits devices (i don't own any 64bits device)
if you have iOS 8 installed on any of your iPads, you should be able to compile to the device with IL2CPP. testing it should give you the same crash.
Your answer
Follow this Question
Related Questions
Why does Apple think my Unity project is trying to access the camera? 6 Answers
iOS Game Development 1 Answer
When I publish my iOS/Android app, a transparent game object overlaps other 2D game objects 1 Answer
Unity IAP: Problem when submitting to iOS App Review. 1 Answer
iOS Crash in UnityUpdateDisplayList (2017.3.0f3) - Rejection by Apple 9 Answers