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Lighting Light Increase
I've multiple lights in my scene, but I don't want them to STACK on each other (in other words brighten each other up.) I want the lighting to be constant, and not get increased because another light is overlaying it.
I'm using this for a RTS game in which there is a FOW and the light is parented on each unit acting as a FOW light.
I have this problem to, if anyone wanna answer this would help more then one.
Answer by ragnaros100 · Jun 14, 2012 at 03:26 PM
One thing you could do is instead of using a lightsource, you could create a texture with a gradient on it, and have a plane with that texture on it simulating a light.
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