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Question by BlackThunder4 · Feb 25, 2018 at 01:57 PM · profilerperformance optimization

Is it normal that "Clear" takes up most of the GPU?

Hi, This isn't really a problem but I was just wondering if everything is normal :)

My Framerate seems pretty normal (40-50 FPS on Galaxy S6 - 80 meshes, 123k tris, 238k verts) but in the profiler (https://imgur.com/a/QqpMW) "Clear" is taking up 95% of the GPU time and the rendering of the objects (I assume that Render.Mesh renders the objects because it is using all the DrawCalls) is only using 0.2%. I don't know what Clear does but if it just clears the screen for the next frame 23ms seem pretty long. Correct me if I'm wrong :)

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