Is there an easy way to generate gameobjects from data text?
I want to create a 3d virtual map of data as a proof of concept. I have a list of game objects that corresponds to the data I want on the map. the list consists of: object id, object position in spherical coordinates from the origin, object color, and object size. I can easily place the objects in the game by hand but there is an insane amount and it would take me months if not years to do it alone. Is there a simple way to get unity to read the list in text and auto generate the object in run time?
Your answer
Follow this Question
Related Questions
How to create a child object inside the parent (script) and assign independent variables? 0 Answers
[solved] Survival Shooter - 'Player' tag mysteriously filled 2 Answers
NullReferenceException when attempting to call a GameObject from within PointerEventData 1 Answer
Best practices to select a group of gameObjects 1 Answer
Spliting text and WWWform "if" problem 0 Answers