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Question by hellaandrew · Jun 20, 2015 at 07:37 PM · instantiateprefabposition

Why are the children of the prefab I am instantiating getting the same exact transforms of its parent?

Before I explain what's going on, let me tell you what I have.

  • A prefab which has a child

  • The child object has an animator object on it

The prefab is saved with its Transforms all zero'd out (except for scale, of course).

The problem I am experiencing is that whenever I instantiate that gameObject in a certain position, it's child will show the same exact opposite transforms. Visually, the object always looks like it is in the 0, 0, 0 of the world.

This is the code I use to instantiate the object:

 GameObject raptor = (GameObject) Instantiate( raptors[ randomNumber ], spawnPoint, Quaternion.identity );
 raptor.transform.parent = gameObject.transform;

Here are some screenshots to help illustrate: alt text alt text

I need the parent prefab (Raptor_B(Clone)) I am instantiating to be in the position I need it at with it's child object (Raptor) staying at 0, 0, 0 (local).

Any ideas on why this is happening? Thanks

screenshot-2015-06-20-122503.png (28.2 kB)
screenshot-2015-06-20-122509.png (33.9 kB)
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