Question by
bibbis · Jan 16, 2020 at 09:48 PM ·
animationroot motionarmature
Root Motion in 2019.2
I'm trying to get root motion working with my animations.
I'm using unity 2019.2 but all the info I can find, including the official manual https://docs.unity3d.com/2019.2/Documentation/Manual/class-AnimationClip.html#ClipProperties is displaying different information.
Look at section C in the manual.
Mine looks like this:
It doesn't matter if set my rig as generic with a specified root bone, or humanoid with a correctly configured avatar, I'm just not getting these Rotation/Position options for root motion...
capture.png
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