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Question by Fullmetal16 · Feb 23, 2017 at 05:28 PM · c#slidervalue

Decreasing Slider value if a button is pressed

I'm new to unity and I have a problem with the slider option in unity. What I have been trying to do is that if the left shift key is held down the staminaslider.value will decrease and when its released it goes back up. But I haven't figured a way to fix this.

The code I'm using:

 if (Input.GetKeyDown(KeyCode.LeftShift) && (currentStamina > 0))
         {
             currentStamina -= Time.deltaTime;
             speed = (7.0F);
         }
         if (Input.GetKeyUp(KeyCode.LeftShift))
         {
             speed = (5.0F);
             currentStamina += Time.deltaTime;
         }
         StaminaSlider.value = currentStamina;
 
 
 






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Answer by Voyder_Rozann · Feb 24, 2017 at 11:20 AM

@Fullmetal16 Are you using 'void Update()' ? Because, if you use this in 'void Start()' or 'void Awake' it will not work at all ! But I can't see all of your code so I make my opinion for the Update function !

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Answer by Fullmetal16 · Feb 24, 2017 at 01:54 PM

@Voyder_Rozann yes all of this is in the void update ()

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avatar image Voyder_Rozann · Feb 25, 2017 at 12:48 AM 0
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Ok so add a new float called, for example, 'ActualSta$$anonymous$$a' ! Then multiply this value to the Time.deltaTime !

Here's an example :

 public float ActualSta$$anonymous$$a;
      
 void Update () {
 
 if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.LeftShift) && (currentSta$$anonymous$$a > 0))
              {
                  currentSta$$anonymous$$a -= ActualSta$$anonymous$$a * Time.deltaTime;
                  speed = (7.0F);
              }
              if (Input.Get$$anonymous$$eyUp($$anonymous$$eyCode.LeftShift))
              {
                  speed = (5.0F);
                  currentSta$$anonymous$$a += ActualSta$$anonymous$$a * Time.deltaTime;
              }
              Sta$$anonymous$$aSlider.value = currentSta$$anonymous$$a;
      
      
      
 }

If it does'nt work... I can't help you further ! :/

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