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Question by rd_mcn · Feb 24, 2018 at 12:23 AM · physicscloth

Cloth physics of child game object not working when parent is enabled

When enabling a parent object, the cloth physics of a child object no longer works, it just remains static. If I disable it then re-enable the cloth while the editor is paused then it works. (Conversely, if I then disable, then re-enable the parent then the cloth physics do not start).

If I disable then re-enable the cloth in script (copying what I do in the editor) then it does nothing; if I explicitly re-enable the physics of the cloth in script it does nothing.

Any thoughts on this would be greatly appreciated.

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Answer by rd_mcn · Feb 28, 2018 at 08:55 AM

This has been accepted by Unity as a bug.

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