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Cloth physics of child game object not working when parent is enabled
When enabling a parent object, the cloth physics of a child object no longer works, it just remains static. If I disable it then re-enable the cloth while the editor is paused then it works. (Conversely, if I then disable, then re-enable the parent then the cloth physics do not start).
If I disable then re-enable the cloth in script (copying what I do in the editor) then it does nothing; if I explicitly re-enable the physics of the cloth in script it does nothing.
Any thoughts on this would be greatly appreciated.
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              koobas.hobune.stream
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