- Home /
How to animate a 2d top-down game without spritesheets
Fairly new at programming and want to launch into a project with a top down view, like Link to the Past style using 2d art
Thing is I would rather animate within unity using bone based animation instead of with sprite sheets, I'm just not sure how to go about setting up my animations the best way, for example, walking left and right is easy since you can just mirror the same animation however it's the up and down I'm lost on, since it would have a completely different set of sprites/bones
So I was thinking I could have an empty root gameobject that contains the animator then three child gameobjects named UP, DOWN, and SIDE each containing different bone sets and sprites and then use the animator to enable disable the appropriate sets of sprites
I think it would work it just seems pretty clunky and I wanted to see if anyone has a way better idea I haven't thought of.
Thanks
Your answer
![](https://koobas.hobune.stream/wayback/20220612153303im_/https://answers.unity.com/themes/thub/images/avi.jpg)