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Question by KiroHaregame · Feb 23, 2018 at 09:24 PM · rotationtext

How do I get a point every 360 degrees? (Unity 2017.2)

So I'm currently working on a game where you're getting points by spinning an object. But how can I give points every time it spins 360 degrees? I have this code. I couldn't figure out how to code that so I took one from the Forums.

     public class ObjectRotation : MonoBehaviour
 {
 public float f_lastX = 0.0f;
 public float f_difX = 0.5f;
 public float f_steps = 0.0f;
 public int i_direction = 1;

 void Start()
 {

 }

 // Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         f_difX = 0.0f;
     }
     else if (Input.GetMouseButton(0))
     {
         f_difX = Mathf.Abs(f_lastX - Input.GetAxis("Mouse X"));

         if (f_lastX < Input.GetAxis("Mouse X"))
         {
             i_direction = -1;
             transform.Rotate(Vector3.up, -f_difX);
         }

         if (f_lastX > Input.GetAxis("Mouse X"))
         {
             i_direction = 1;
             transform.Rotate(Vector3.up, f_difX);
         }

         f_lastX = -Input.GetAxis("Mouse X");
     }
     else
     {
         if (f_difX > 0.5f) f_difX -= 0.05f;
         if (f_difX < 0.5f) f_difX += 0.05f;

         transform.Rotate(Vector3.up, f_difX * i_direction);
     }
 }

}

By testing this script I've seen that it's going to 180 degrees and then going to -180 degrees.

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