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Question by Abacab · Apr 15, 2015 at 07:41 AM · c#animationloading

EDIT: Animated Loading Screen

Hello!

Currently my (example) main menu button works like this:

 public void MainMenu ()
         {
                 loadScreen.SetActive (true);
                 audioSource.PlayOneShot (buttonSound);
                 Application.LoadLevel ("Main Menu");
         }

I'd like to play an animation when I load the main menu, but I can't get animations to work since it is already loading a scene. How could I play an animation that lasts until the new scene is loaded?

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avatar image Abacab · Apr 23, 2015 at 01:27 PM 0
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I've still not been able to find a solution. Any help is massively appreciated!

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Answer by gameplay4all · Apr 29, 2015 at 04:40 PM

http://docs.unity3d.com/ScriptReference/Application.LoadLevelAsync.html

^That's the function that you'll want to use. It loads the scene in the background so that the current scene will not freeze and so you can play your animation! ;) You could just animate dots by using GUI (legacy or the new GUI)

Good luck!

If this was helpful please mark this answer as the answer :P

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Answer by KdRWaylander · Apr 15, 2015 at 07:49 AM

Hey :)

One way could be using GIFs-like animation !

http://forum.unity3d.com/threads/animated-gifs.10126/

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