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Question by ahmad3131377 · Mar 13, 2019 at 05:27 PM · uivrcanvaspointer

interactable laser pointer with UI elements

Hi Im working on the project in VR and i have a problem. In my scene i have these items: camera rig Ui with button i attach this script to my right controller:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class pointer : MonoBehaviour { public float m_DefaultLength = 5.0f; public GameObject m_Dot; public VRInputModule m_InputModule; private LineRenderer m_LineRenderer = null; private void Awake() { m_LineRenderer = GetComponent(); } void Start() {

 }
  void Update()
 {
     UpdateLine();
 }
 private void UpdateLine()
 {
     // Use default or distance
     float targetLength = m_DefaultLength;

     // Raycast
     RaycastHit hit = CreateRaycast(targetLength);

     // Default
     Vector3 endPosition = transform.position + (transform.forward * targetLength);

     // Or based on hit
     if (hit.collider != null)
         endPosition = hit.point;

     // Set position of the dot
     m_Dot.transform.position = endPosition;

     // Set linerenderer
     m_LineRenderer.SetPosition(0, transform.position);
     m_LineRenderer.SetPosition(1, endPosition);
 }
 private RaycastHit CreateRaycast(float length)
 {
     RaycastHit hit;
     Ray ray = new Ray(transform.position, transform.forward);
     Physics.Raycast(ray, out hit, m_DefaultLength);

     return hit;

 }

}

and also a camera(with some change and its deactived) and line render. and attach a box collider on my button.

but the button cant detect the laser pointer.

what should i do?I watched all videos in youtube. please tell me the correct way to do. thanks

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