Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by khoatic · Feb 12, 2014 at 06:13 AM · listlistsdata

List in prefab instantiated object not saving after Awake

So im instantiating a prefab with a script attached to it. inside the prefab script it holds a List variable. right now Im testing to figure out what the problem is, but what seems to be happening is the data is being stored during the Awake function, but when the update begins all of that goes out the door. Is there any way to make it so this doesnt happen???

//Update Class

 public List<PrefabInst> NodeList ;
 public void Awake()
 {
     NodeList = new List<PrefabInst>();
     PrefabInst tmp = (Instantiate(Node, new Vector3(0, 20, 0), Quaternion.identity) as GameObject).GetComponent<PrefabInst>();
     PrefabInst tmp2 = (Instantiate(Node, new Vector3(20, 20, 20), Quaternion.identity) as GameObject).GetComponent<PrefabInst>();
     tmp.addLinkedNode(tmp2);
     tmp2.addLinkedNode(tmp);
     NodeList.Add(tmp);
     NodeList.Add(tmp2);
     Debug.Log(NodeList[0].linkedNodes[0]);//Not null - good
     Debug.Log(NodeList[1].linkedNodes[0]);//not null - good
     NodeList[0].setMoverStart();//give size of 1 - good
     NodeList[1].setMoverStart();//give size of 1 - good

 }
 public void Update()
 {
     Debug.Log(NodeList[0].linkedNodes[0]);//is null - ??bad??
     Debug.Log(NodeList[1].linkedNodes[0]);//is null - ??bad??
     NodeList[0].setMoverStart();//give size of 0 - ??bad??
     NodeList[1].setMoverStart();//give size of 0 - ??bad??
 }

//PrefabInst class

 public List<PrefabInst> NodeList ;
 public void setMoverStart()
 {
      Debug.Log(this.linkedNodes.Count);
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Write Data From List To CSV File 0 Answers

C# find specific piece of data and where it is in list 1 Answer

A node in a childnode? 1 Answer

Why the List in the class when using it is not the same in another class ? 1 Answer

How to add something to a list on awake 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges