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Question by StephenTeodoro · May 21, 2020 at 02:08 PM · rotation3dscript.euleranglesfirst-person-controller

How do i rotate player (aeroplane) using A/D keys while moving Left/Right at the same time

 public class CharacterControls : MonoBehaviour
 {
     public float moveSpeed;
     public GameObject Player;
    
 
     //tranfrom, neutral
     public float Neutral = 0f;
     public float Transform;
     public float zRotation;
     public float minClamp = -20f;
     public float maxClamp = 20f;
 
     // Start is called before the first frame update
     void Start()
     {
         moveSpeed = 50f;
         
     }
 
     // Update is called once per frame
     void Update()
     {
         transform.Translate(moveSpeed * Input.GetAxis("Horizontal") * Time.deltaTime, 0f, 0f);
 
         zRotation = Mathf.Clamp(zRotation - Input.GetAxis("Horizontal") * moveSpeed, minClamp, maxClamp);
         transform.eulerAngles = new Vector3(0.0f, zRotation);
 
     }
 }

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Answer by javiolvecal · May 21, 2020 at 07:09 PM

The problem in your script is that you wrote Input.GetAxis horizontal.
Horizontal axis is A D and Left and Right arrows, so if the movement must be only with the arrows, you must write

 void Update()
 {
   transform.Translate(moveSpeed * Input.GetKey(KeyCode.LeftArrow) * Time.deltaTime, 0f, 0f);
      
   zRotation = Mathf.Clamp(zRotation - Input.GetKey(KeyCode.RightArrow) * moveSpeed, minClamp, maxClamp);
   transform.eulerAngles = new Vector3(0.0f, zRotation);
 
 }

Then, to rotate, use the transform.Rotate function. It's the same code that moves the aeroplane, but it will rotate it, but now you must change the Left and Right Arrows to A and D
I hope this helps you :)

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