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Question by BenjaminWayra · Dec 20, 2019 at 08:15 PM · 2d gamerigidbody2d2d-physics

Best way to rotate around a point with a RigidBody

I am making a game in which I need to use a rigid body 2d to move an object around a certain point. Any ideas on how to do this ?

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Answer by Fariborzzn · Dec 20, 2019 at 09:07 PM

take a look at it : https://answers.unity.com/questions/338656/rotate-rigidbody-around-point.html

Im sure you can make it with transform.rotatearound(); In a Unity2D z axis is into the screen.. you'll want to rotate around the Z axis: Vector3.forward or Vector3(0,0,1)

try this :

 transform.RotateAround(point,  new Vector3(0,0,1), Time.deltaTime * rotationspeed);
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avatar image BenjaminWayra · Dec 20, 2019 at 10:23 PM 0
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Can you use this to collide? I didn't manage to get it working

avatar image Fariborzzn BenjaminWayra · Dec 21, 2019 at 04:09 AM 0
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For detecting collide you should use rigid body and collider component. the code I wrote for you will handle rotating around specific point. if you have any issue with that share it here I will be glad to help

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Answer by Armegalo · May 10, 2020 at 11:51 AM

I have noticed minor physics errors rotating with the Transform instead of the Rigidbody

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