Questions regarding .blend file imports
I am very new to this so bear with me. I have made a basic house in blender, and want to test it in unity. The house has been split up into different objects, each representing a room (i want to have different materials for different rooms, so i made the whole model, then separated every part into its own object). I simply dragged the .blend file into the assets folder. I am not sure what all the things that came with it are. So: What is the "avatar"? What is the default take? What is the difference between the two types of objects that came with it?
Ideally i just want the meshes, and their position relative to each other, but the import also gave me a bunch of blank materials as well, how do i import in the future to avoid this?
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