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This question was closed Mar 16, 2017 at 06:29 PM by dgalbraith3 for the following reason:

The question is answered.

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Question by dgalbraith3 · Feb 09, 2017 at 08:05 PM · c#fpspickuppick up object

C# FPS Pick up and Carry script help?

Hello, I am new to coding and would like some help with how I can edit this code. I was doing a tutorial and I wanted to edit it. I want the player to be able to press E to pick up the object and then also put it down by pressing E again.

Right now you can press E to pick it up and then right click on mouse to drop it.

 void Update()
 {
     //check distance of gameObject and player
     float dist = Vector3.Distance(gameObject.transform.position, player.position);
     if (dist <= 4.5f)
     {
         //can be picked up
         hasPlayer = true;
     }
     else
     {
         hasPlayer = false;
     }
     if (hasPlayer && Input.GetButtonDown("Use"))
     {
         GetComponent<Rigidbody>().isKinematic = true;
         transform.parent = p_Camera;
         beingCarried = true;
     }
     if (beingCarried)
     {
         if (touched)
         {
             GetComponent<Rigidbody>().isKinematic = false;
             transform.parent = null;
             beingCarried = false;
             touched = false;
         }
         if (Input.GetMouseButtonDown(0))
         {
             GetComponent<Rigidbody>().isKinematic = false;
             transform.parent = null;
             beingCarried = false;
             GetComponent<Rigidbody>().AddForce(p_Camera.forward * throwForce);
         }
         //right mouse button
         else if (Input.GetMouseButtonDown(1))
         {
             GetComponent<Rigidbody>().isKinematic = false;
             transform.parent = null;
             beingCarried = false;
         }
     }
 }
 void OnTriggerEnter()
 {
     if (beingCarried)
     {
         touched = true;
     }
 }

}

I'm guessing I have to make "else if (Input.GetMouseButtonDown(1))" to "Input.GetButtonDown("Use")" but I'm not sure what to do for " (Input.GetMouseButtonDown(0))." Any help would be appreciated.

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Answer by Nomenokes · Feb 11, 2017 at 06:58 PM

Right now mouse button 0 throws it, and mouse button 1 drops it. What you should do is have mouse button 1 or "e" drop it. In code, this would be:

 else if(Input.GetMouseButtonDown(1) || Input.GetButtonDown("e"))
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avatar image dgalbraith3 · Feb 17, 2017 at 04:12 PM 0
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When using that code I got an error to create Input for $$anonymous$$ I then created an input for E and for positive button put e but it didn't work. I tried putting Input.Get$$anonymous$$eyDown("e")) but that didnt work either. Any suggestions? When I create Input for E it doesnt give any errors just doesn't work.

avatar image Nomenokes dgalbraith3 · Mar 02, 2017 at 12:14 AM 0
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Hmm...

Try running this in FixedUpdate ins$$anonymous$$d of Update.

avatar image Nomenokes dgalbraith3 · Mar 02, 2017 at 12:17 AM 0
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If that doesn't work try using Input.GetButton ins$$anonymous$$d of Input.GetButtonDown

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