Importing model with rigid bodies from Blender to Unity?
Is it possible to import a character model that uses physics for hair into Unity from Blender?
I'm using rigid bodies with joints that are parented to bones for the hair and the rest of my character mesh has capsule colliders for the hair to collide with in order to prevent it from clipping with the body.
But when I import this to Unity and create a simple rotating animation, the physics don't work.
It appears that my rigid bodies/colliders/joints are imported as regular objects which Unity isn't treating as rigids? The rig itself seems to be working correctly other than foot IK's.
If I make an animation in Blender and then import, I can see from the animation preview window in Unity that the hair does move as if affected by physical properties, but I'm pretty sure this isn't actually physics (the rigid bodies aren't moving), it's just taking it as a fixed animation from keyframes.
Will I need to replace all my rigidbodies/joints/colliders with Unity ones? I'm not even sure how to go about doing that.
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