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Question by thestrandedmoose · Feb 21, 2018 at 11:39 PM · meshchangerig

Change character mesh during runtime

Hey guys- I have a character who has 4 different faces/heads. I want to be able to change the heads by pushing 1, 2, 3, or 4 respectively. However, I still want my character controller's rig and animations to be continuous (for example, I should be able to switch heads in the middle of walking)

Does anyone have any idea how to do this?

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avatar image RobAnthem · Feb 21, 2018 at 11:44 PM 1
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If your model is rigged, then the heads should also be rigged. Should it not be as simple as recursively setting active/inactive the ones you want or don't want displayed? During say an Awake() or Start() function?

In almost ALL cases, an animated character is actually animating the "Armature" which is a skeleton, and the mesh is seperate, but animated simultaneously.

avatar image thestrandedmoose RobAnthem · Mar 06, 2018 at 01:40 AM 1
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Hmm I didn't really think of it that way, but that should work! Thank you! I guess I will just include all the different meshes in the FBX and have them all sitting in the same transform, with the same animator. Only thing is it might be a bit processor intensive to have 4 character meshes sitting on top of each other... Will try it out!

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