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How to sync a varible managed by the clients using UNET?
Hi guys, in my game i would like to switch on my furnace when there are enough resource (fuel and resources to smelt)... When the furnace is smelting a sprite enables his sprite renderer... the problem is to sync this between clients... when I change the amount of resources via server all works but if i change them via client it don't work... How can i sync a variable from a client to another client? Thank you so much.
@Bunny83,can you help me?
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