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Question by dr_adrii · Feb 21, 2018 at 09:38 PM · buttonbutton trigger eventsinput.mouseposition

Button OnClick() followed by screen position or prefab selection

I'm trying to put together a feature where, after each button click, the function called also requires a screen position or prefab selection before it executes the main function. The example is a missile launch; the button name would be the type of missile, the button would call a function called Launch with this missile name, but the user would then select the target prefab or screen position, after which it would launch.

So far I have this:

 public void Launch(string missileType)
 {
     Debug.Log("Launch Button Pressed: " + missileType);
     if (Input.GetMouseButtonDown(0))
     { 
         missileLauncher.Launch(missileType, Input.mousePosition);
     }
 }

The function gets called correctly, but nothing happens which I suspect is because the Input commands aren't contained within an Update function. So, how can I go about achieving this type of functionality?

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avatar image dr_adrii · Feb 21, 2018 at 09:40 PM 0
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I am thinking that I could track the Input.mousePosition in Update(), and use that historical value when the button is clicked, but I'm not sure that is as intuitive.

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Answer by dr_adrii · Feb 22, 2018 at 12:39 PM

Found my answer:

https://answers.unity.com/questions/47999/how-do-i-have-unity-wait-for-a-keypress.html

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