Question by 
               Perazim · Jan 14, 2019 at 10:13 AM · 
                importblenderimportingblender-exportingimport model  
              
 
              Blender → Unity: Getting wrong Edges/Border?
Hey, Im testing some stuff on my HoloLens and wanted to put a cube-edge-shader on my objects, which I created in Blender. I saw in the MRTK-Example package a good example and tried to apply it on my .fbx-models.
This is how it looks like in the example: 
Than I took my model and applied the same settings, but it looks different o.O: 
Does sb know why this happens? I guess there are some wrong import settings in unity? I just want a cube-wireframe-shader :/
 
                 
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