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Question by Raidenwins · Feb 18, 2018 at 04:38 PM · prefabprefab-instance

After being instantiated once and then destroyed, prefab is null

I am trying to accomplish the following: instantiate a prefab, destroy it, and then instantiate it again, destroy it again, and so on, and so forth. Let's call the prefab MyPrefab. MyPrefab has a MonoBehaviour script attached to it called MyPrefabMonoBehaviour.

In another MonoBehaviour script, called PrefabScript, I instantiate the prefab like so:

 public class PrefabScript : MonoBehaviour
 {
     public GameObject MyPrefab;
 
     public GameObject CreatePrefab(Vector3 position, Quaternion rotation)
     {
         GameObject prefabInstance = (GameObject) Instantiate(MyPrefab, position, rotation);
 
         return prefabInstance ;
     }
 }

And then, in the MonoBehaviour attached to MyPrefab, I destroy it:

 public class MyPrefabMonoBehaviour : MonoBehaviour
 {
     private void DoSomething()
     {
         // Do something else
 
         Destroy(gameObject);
     }
 }

This works fine the first time I instantiate the prefab, but when I try to do it a second time the value of MyPrefab in PrefabScript.CreatePrefab is null.

I have also tried destroying the prefab from a third MonoBehaviour, which is where I am calling PrefabScript.CreatePrefab from, but the result was the same.

What is the problem here?

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