Maya Instances to Unity
I have a Maya (version 2017) scene that is a city of buildings. Half the buildings are instanced multiple times to save on processing, memory and work.
1) How can this Maya scene be brought into Unity with all the instanced buildings staying instanced and not becoming their own new separate mesh?
2) I know they are instances in Maya because if I edit the original the rest will also change. Is there a way to check and make sure in Unity?
Unity will not properly instance objects like in $$anonymous$$aya. However it should be possible to make some editor scripts that finds duplicates and replaces it with a prefab if you follow some kind of na$$anonymous$$g convention. So let's say you have Bank_000 and Bank_001 etc. then Before you export from $$anonymous$$aya you delete the Bank_001 mesh etc. (to keep the file size low) and have only the node remaining. In Unity a script would then recreate Bank_001 etc. using Bank_000. Just an idea.
Your answer
