This question was 
             closed Mar 19, 2018 at 05:30 PM by 
             Nosmo for the following reason: 
             
 
            solution found independantly
How can I destroy a prefab clone?
Im trying to destroy a prefab clone but all attempts have failed
This is what ive done so far:
 //public Transform Object;
 void fixedupdate (Collider col)
 {
     if(col.gameObject.tag == "DeathFire")
     {    
         Destroy(transform, 3f);
         Debug.Log ("Destroy working");
     }
 }
Any suggestions?
               Comment
              
 
               
              Thank you but I've tried that already, it doesn't work
Answer by Mhiggs16 · Feb 24, 2018 at 03:19 PM
 /*You might need two different scripts depending on your project and objects but you might use a timer and set the time really low.*/
 
 Void OnTriggerEnter (Collider other)
  {
    If (other.tag == “COL”) 
     triggeringCOL = other.gameObject;
     triggeringCOL.GetComponent().DestroyCOL();
  }
 
 /*This would be your second script on the other object.*/
 
  public class COL : Monobehaviour
   {
      public float timer;
 
  void Update()
       {
         timer -= 1 * Time.deltaTime;
            if(timer <= 0)
              Destroy(this.gameObject);
       }
     
     void DestroyCOL()
        {
          Destroy(this.gameObject);
        }
 }
     
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                