Question by
wakedisposition · Oct 26, 2018 at 02:59 AM ·
c#unity 5gui
How to fill a bar constantly between two variables?
I have tried pingpong and sin for this but it goes all the way back to 0 and fills it up to another point but I want it to go back to a variable I want
If I use fbar.fillamount = Mathf.PingPong(Time.time * 0.5f, 0.2f);
It fills till 0.2f at 0.5f rate and goes back to zero what should I do
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Best Answer
Answer by UnityCoach · Oct 26, 2018 at 09:52 AM
PingPong always goes back to 0.
You can use Lerp along with Cos.
Mathf.Lerp(.25f, .75f, (Mathf.Cos(Time.time)+1)*0.5f)
Or use an AnimationCurve.
[SerializeField] AnimationCurve curve;
curve.Evaluate((Mathf.Cos(Time.time)+1)*0.5f)