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               Question by 
               Laguna_Seca · May 21, 2015 at 03:34 PM · 
                errorbuttonsetactivelistener  
              
 
              Do not see the link to an object (It is impossible to make active)
There is a button on which hang Listener
 g.gameObject.GetComponent<Button>().onClick.AddListener(() =>
 {
 _navigation.Buy(amount_on_island, item_weight, title, purchase_price);
 _navigation.open_purchase_content_and_close_trade_content();
 });
as you can see, he calls two functions, I am interested "open_purchase_content_and_close_trade_content"
its conten:
 public void open_purchase_content_and_close_trade_content()
 {
 _purchase_content.SetActive(true);
 Debug.Log(_purchase_content); // NULL
 }
 "public GameObject _purchase_content;"

Naturally it is given, that is, it appointed object. I have all navigation Built in a similar way, but in this case it is impossible to make an object active.
 
                 
                12.jpg 
                (14.3 kB) 
               
 
              
               Comment
              
 
               
              Can't understand what you mean. Do you mean you cannot active _purchase_content?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                