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Question by Scorpox · Sep 24, 2014 at 11:17 AM · animationanimationsthird-personaimaiming

Third person controller aiming

Hi everyone,

I wonder how this kind of games are able to aim. I have an animator that allows my character walk/run/idle, but how could I make the character aiming looking at the mouse?

For example: Uncharted has an animation system and then the character is able to aim like it was another animation event, but as far as I'm concerned this is not true, the character should have another system, shouldn't it?

I'll be so grateful if anyone could help me, I just need a hint.

Thank you so much.

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Answer by 767_2 · Sep 24, 2014 at 12:05 PM

for aiming you should apply your ik(inverse kinematic) solution and it got nothing to do with animation(it can be achieved but not advised) and ik solutions can blend in with other animations and that is how your model can run and aim at the same time

here are some solutions(final ik works with unity free too)

Inverse Kinematics (Pro only)

Final IK

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