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Hi!
I'm trying to achieve the effect shown below:
I understand I won't be able to use Unity's NavMesh System because objects will be animated.
UsTwo briefly explain how they achieved it here but I'm no closer to finding a solution.
I need to quickly transition the player to a different part of the object. This can be achieved by ordering nodes in depth order from the game camera (orthographic) and then going through them in depth order and deciding which ones should occlude the ones that are in front or behind.
I've also found these plugins on the asset store:
https://www.assetstore.unity3d.com/en/#!/content/14075
https://www.assetstore.unity3d.com/en/#!/content/27837
https://www.assetstore.unity3d.com/en/#!/content/31459
I can't work out if they can be used for this example?
Any help would be HUGELY appreciated!
Answer by TsomoNe · Oct 12, 2016 at 06:03 AM
Did you find any solution? I'm trying to achieve this too, but still no luck :(
Hi TsomoNe, I used this in the end:
https://github.com/Rinirihiriro/UnityValley
This was only used for a small project though so not sure if it will help, this is the stage I got to anyway:
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