- Home /
Skinned cloth causes builded app to crash
Hi,
Platform: Windows standalone Unity: 4.6.1f1 (pro)
I am working with unity app using skinned cloth and am experiencing hair ripping bug: at random times (on the scene with skinned cloth) application crashes.
This happens only in builded app, never during testing in editor.
I was able to trace it to ntdll.dll, which seems to be managing memory allocation for operating system.
I've already tried:
removing seams from mesh (no black vertices)
changing model import settings (tangents, normals, read/write, optimize mesh)
allowing only one skinned cloth on scene
Nothing works so far.
As a side note I'll add that model is not animated but moved by script (i.e. script sets rotation per bone at runtime).
Thanks in advance for help.
Your answer
Follow this Question
Related Questions
Runtime error in editor + exported build? 1 Answer
Why unity crashes when using shell32? 0 Answers
Access Violation (0xc0000005) 0 Answers
Unity runtime crash when closed by windows task scheduler 0 Answers
Unity crashes from materials 1 Answer