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Question by Nitrousek · Apr 06, 2017 at 07:26 PM · unity 5webgl

WebGL build doesn't work, while there are no problems on windows.

So let's just make it clear now, it was working BEFORE on web-gl, this isn't my first run with it. I made a lot of changes to the code, tested everything on windows (because this is a networking project, I need to test on windows for simplicity and build-time). Everything was working flawlessly, no errors, no warnings.

I build for web-gl, try putting it on server - doesn't work anymore. I launch it through firefox - not working anymore.

Of course, I tried debugging to the best of my ability, but to no avail, since I do not know how to. I enabled development build, I enabled full-error logging. I checked the console, nothing.

All I get is "A webpage is slowing your web-browser". Now, I did have a problem like this before, but due to my own stupidity - I used a deprecated function, which still worked on windows, and apparently didn't for web-gl. I do not have any warnings nor errors now, I do not use any fishy things. The project just refuses to load on web-gl. This game is developed specifically for web-gl, so it's crucial that it works. The game was tested on several computers, it is not loading at all. Any help is appreciated, thanks.

https://i.imgur.com/ekS5eAc.png - just a picture of what exactly happens when I run it.

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