- Home /
Why doesn't Unity decompress my Addressable assets from server?
Hi guys
I am trying to set up my project to load certain stuff from the internet, using Addressables. Now I am stuck at starting the editor with the Playmode Script set Packed Play Mode in the Addressables settings.
I get a few error messages and obviously nothing works and I have no Addressables in my scene.
All my group settings are set to Remote Build Path and Remote Load Path.
I followed this tutorial.
It does work in Fast mode, with no error messages. I also managed to build it with all the above settings set to local and everything works fine.
Please see my attached error log.
Your answer
Follow this Question
Related Questions
Distribute terrain in zones 3 Answers
How can I upload AssetBundles to AWS S3 with Unity Cloud Build? 0 Answers
Where are the built scripts stored in a build? 1 Answer
How to build AssetBundle of folder? 0 Answers
Unity Build error 2 Answers