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Question by Digital-Phantom · Mar 24, 2015 at 02:39 PM · instantiaterandom.rangeintcompile-error

Errors with Random Instantiate Script(Solved)

I'm trying to make a simple script to randomly pick one of 3 game objects (prefabs) and instantiate the chosen one adjacent to the object the script is attached.

 using UnityEngine;
 using System.Collections;
 
 public class SpawnNextSection : MonoBehaviour
 {
     public Transform[] nextSection;
 
 
     void OnTriggerEnter(Collider other)
     {
         int randomSection = Random.Range(0,nextSection.Length);
 
         if (other.tag == "Player")
         {
             Vector3 spawnPosition = transform.position + new Vector3 (0, 0, 4);
             Quaternion spawnRotation = Quaternion.identity;
             Instantiate (randomSection, spawnPosition, spawnRotation);
         }
     }
 
     
 }
 
 

unfortunately I'm getting some errors -

Assets/Procedural/SpawnNextSection.cs(17,25): error CS1502: The best overloaded method match for UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)' has some invalid arguments. and Assets/Procedural/SpawnNextSection.cs(17,25): error CS1503: Argument #1' cannot convert int' expression to type UnityEngine.Object'

A little help here would be greatly appreciated guys

???

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Answer by _met44 · Mar 24, 2015 at 02:46 PM

You're passing "randomSection" as the first parameter of Instantiate() which expects a unity Object.

I believe you meant to write:

 Instantiate (nextSection[randomSection], spawnPosition, spawnRotation);
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avatar image ParanoidSnail · Mar 24, 2015 at 02:50 PM 1
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Actually, Random.Range has been recently modified

http://docs.unity3d.com/ScriptReference/Random.Range.html "Returns a random integer number between $$anonymous$$ [inclusive] and max [exclusive] (Read Only)."

so nextSection.Length - 1 is not required.

avatar image _met44 · Mar 24, 2015 at 03:00 PM 0
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Oh I had missed that, good to know thanks mate !

I wish i could +1 you for the tip.

I'll edit my post to correct this.

avatar image Digital-Phantom · Mar 24, 2015 at 03:22 PM 0
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that sorted it, works fine.

Thanks

:)

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Answer by ParanoidSnail · Mar 24, 2015 at 03:53 PM

Should be simple

Replace: Instantiate (randomSection, spawnPosition, spawnRotation);

with

Instantiate (nextSection[randomSection], spawnPosition, spawnRotation);

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