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Question by mynameisjun · Feb 17, 2018 at 01:47 AM · networkinglobbycustomize

how to customize gamePlayer in unet

hello guys i have a simple annoying problem. what i am trying to do is...

i am making unet game that has a lobby and game scene.

in Lobbyscene, each player chooses team(red/blue).

and when initiating gameplayer i tried to customize players to set team. but it never worked in any clients except server(host).

here is my code that initiating gamePlayer

 public override GameObject OnLobbyServerCreateGamePlayer(NetworkConnection conn, short playerControllerId)
     {
         StSelect info = ChampionSelectLobby.instance.curPlayerSelectChampDic[conn.connectionId].Value;
 
         Vector3 spawnPos=Vector3.zero;
         switch (info.team)
         {
             case EnTeam.Red:
                 spawnPos = startPositions[0].position;
                 break;
             case EnTeam.Blue:
                 spawnPos = startPositions[1].position;
                 break;
         }
         GameObject character =Instantiate(spawnPrefabs[(int)info.champ], spawnPos, Quaternion.identity);
         character.GetComponent<AllianceDecider>().SetTeam(EnTeam.Blue);
         return character;
     }

i know this code won't work as it is. i think i tried every ways i found in google, but still stumbling would be very thank for any suggestions. cheers.

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