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Unity VR app or separate unity android app
Hello
I'm planning to create a Unity VR app combined with the features of the simple android one. Is that possible? Or should I create them separately? Cause the main thing is to allow the users to switch from the VR to simple mode any time. Or perhaps I'd better create a mixed reality Unity app on Windows? Just nothing in particular on Unity 3D (professional paper - current guides on Unity 3D).
Thanks, Mark
Answer by Xavier78 · May 17, 2018 at 08:25 AM
I have worked a few professional vr applications so far using unity, and so far the amount of code difference is to small to warrant having to keep each version on track with each other. If you use compiler directives on your scripting you can get rid of any head ache caused by platform specific changes(like graphics, or different control scripts). The only place I have seen them split was for unstable platforms, like webVR, where you don't want custom plugins breaking your other builds.
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