Failed to create compiler instance
I have following errors:
'Assets/Game_Data/Managed/Assembly-CSharp-firstpass.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ?
'Assets/Game_Data/Managed/Assembly-CSharp.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ?
ApplicationException: Unable to find a suitable compiler for sources with extension 'dll' (Output assembly: Temp/Assembly-CSharp-firstpass.dll) UnityEditor.Scripting.ScriptCompilers.CreateCompilerInstance (MonoIsland island, Boolean buildingForEditor, BuildTarget targetPlatform, Boolean runUpdater) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilers.cs:96)
Failed to create compiler instance
'Assets/Game_Data/Managed/Assembly-CSharp-firstpass.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ? UnityEditorInternal.InternalEditorUtility:GetMonoIslands() System.Reflection.MethodBase:Invoke(Object, Object[]) SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit:CompilationUnits() SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:.ctor() SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:CreateSolutionFromAssetDatabase() SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilesGenerator:GenerateProject() SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilePostprocessor:OnPreGeneratingCSProjectFiles() UnityEditor.SyncVS:SyncVisualStudioProjectIfItAlreadyExists()
'Assets/Game_Data/Managed/Assembly-CSharp.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ? UnityEditorInternal.InternalEditorUtility:GetMonoIslands() System.Reflection.MethodBase:Invoke(Object, Object[]) SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit:CompilationUnits() SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:.ctor() SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder:CreateSolutionFromAssetDatabase() SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilesGenerator:GenerateProject() SyntaxTree.VisualStudio.Unity.Bridge.ProjectFilePostprocessor:OnPreGeneratingCSProjectFiles() UnityEditor.SyncVS:SyncVisualStudioProjectIfItAlreadyExists()
Plugin 'UnityEngine.Analytics.dll' is used from several locations: C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll would be copied to /UnityEngine.Analytics.dll Assets/Game_Data/Managed/UnityEngine.Analytics.dll would be copied to /UnityEngine.Analytics.dll Plugin 'UnityEngine.UI.dll' is used from several locations: C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll would be copied to /UnityEngine.UI.dll Assets/Game_Data/Managed/UnityEngine.UI.dll would be copied to /UnityEngine.UI.dll Plugin 'UnityEngine.Networking.dll' is used from several locations: Assets/Game_Data/Managed/UnityEngine.Networking.dll would be copied to /UnityEngine.Networking.dll C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll would be copied to /UnityEngine.Networking.dll Please fix plugin settings and try again. UnityEditor.Modules.DefaultPluginImporterExtension:CheckFileCollisions(String) UnityEditorInternal.PluginsHelper:CheckFileCollisions(BuildTarget) (at C:/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Plugins colliding with each other.
'Assets/Game_Data/Managed/Assembly-CSharp-firstpass.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ? UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
'Assets/Game_Data/Managed/Assembly-CSharp.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ? UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
ApplicationException: Unable to find a suitable compiler for sources with extension 'dll' (Output assembly: Temp/Assembly-CSharp-firstpass.dll) UnityEditor.Scripting.ScriptCompilers.CreateCompilerInstance (MonoIsland island, Boolean buildingForEditor, BuildTarget targetPlatform, Boolean runUpdater) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilers.cs:96) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Failed to create compiler instance UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
I have built the game before the errors came up. I reimported all assets and deleted the "Game.exe" from the "Assets" folder. I can't find any files in the Assets folder that look like they shouldn't belong there.
Anyone have a solution?
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