Question by
sirshelley · Feb 05, 2016 at 12:19 AM ·
cameratransformmatrixprojectionmatrix4x4
Please help :( Matrix4x4.MultiplyPoint process compared to standard dot product matrix Matrix4x4.MultiplyPoint3X4
I've posted the following on stackoverflow:
''MultiplyPoint3x4 is simply a transformation matrix - which i've tested using dot product manually and had the same output.
However I'm very confused over what differs between standard matrix multiplication in MultiplyPoint3x4and that used by MultiplyPoint. I'm told the source code licence is available, but I only need one function.
Any advice welcome. '' It's a must I transfer the function of multiplyPoint into compute shader for speed reasons and 8 hours of openGL research has hinted at he possibility that mulitplyPoint incorporates FOV adjustments.
Is it a possibility for a unity dev to help out here - I cannot find any other resources :(.
Regards
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