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Question by krisventure · Jun 27, 2016 at 12:24 PM · lightmapbakingrealtime

Point light gets baked even if I set it realtime

I've set my point light to realtime yet it gets baked into the lightmap. This is proved by 1) I can see it in the lightmap atlases, 2) If I disable the point light before baking, it disappears from the scene, but if I disable it after baking, it stays there (or its intensity just slightly gets reduced). Is there any way to leave the point light unchanged and in real-time mode while baking other lights?

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