How do I install Unity's .jar files onto a Android Compiler?
I recently downloaded a Compiler (AIDE from the App store) to use on my Android phone and was wondering what .jar files I would need to install to compile/run code in C#. I'm using 4.6.5f1 (I have the current version as well). I already know where to add the files, just not what to add.
Or hell, is it even possible? Any help or insight into this would be greatly appreciated.
What exactly are you trying to do...? I don't have much experience outside of Unity, but if you wanna make apps with Unity that ain't the right way. You can just build the game as an app in build settings and Unity does it all for you. If that's not your case, you'll have to wait til someone else can help
Answer by eWeeks · Feb 19, 2017 at 04:47 PM
apologies, I guess I should expand a bit more. I'd like to be able to write C# Unity code with my Editor (AIDE), and compile it to see if there are any runtime errors. If I do not have the correct .jar libraries installed; then it will throw an automatic error as the proper Unity libraries are not there for the editor to reference.
Your answer
Follow this Question
Related Questions
Creating a binary save file works on windows, but not when I build to android 0 Answers
TCP/IP Unity Android ERROR Helfe 1 Answer
simple touch input test isn't working 0 Answers
Code works in editor, but not on Android device(audio mixer) 1 Answer
Unity2d-Android-C#: How to convert current movement script to be used for touchscreen? 1 Answer