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Question by Bablo · Mar 14, 2011 at 11:39 AM · raycastdebugdrawray

Raycast not drawing

Hey guys. I'm trying to dig my way into raycasting and I'm having a hard time drawing it for debugging.

Currently the ray works the way intended, but it doesn't draw it with Debug.DrawRay. here is my code:

public Vector3 charFeet = new Vector3(0,1,0); public Vector3 below; public Color rayColor;

void Start(){ below = transform.position-charFeet; }

void Update(){ if(Physics.Raycast(transform.position, below, 10)) { rayColor = Color.green; } else { rayColor= Color.red; }

  Debug.DrawRay(transform.position, below, rayColor);

}

I have that script assigned for my player character. The rayColor is changing depending if there is a object below the character, but the ray isn't drawn.

Thanks in advance.

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Answer by Ashkan_gc · Mar 14, 2011 at 11:48 AM

select the "gizmo" button in gameview and it will be drawn.

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avatar image Bablo · Mar 14, 2011 at 11:54 AM 1
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You are my hero. :) Thanks, I knew it was something like that. Tried to find that from the settings :P

avatar image Ashkan_gc · Mar 15, 2011 at 06:59 AM 0
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your welcome man! our heros are UT staff.

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