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Question by RoR · Nov 11, 2010 at 07:36 AM · raycastdrawray

Rotation with Raycasting

WHen I rotate my raycast doesn't rotate as well. why not?

transform.Translate(Vector3.forward * Time.deltaTime * speed); //transform.Rotate(transform.right * Time.deltaTime * 5); Debug.DrawRay(transform.position, Vector3.forward * 10, Color.green);

 if (Physics.Raycast(transform.position, transform.forward, distance))
 {
     transform.Rotate(-transform.up * Time.deltaTime * 150);
     Debug.Log("ToClose");
 }

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Answer by Herman-Tulleken · Nov 11, 2010 at 01:06 PM

Your raycast is rotating, but not the line that you are drawing. Try

Debug.DrawRay(transform.position, transform.forward * 10, Color.green);

(where Vector3.forward has been replaced with transform.forward).

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